Fusion has been used on over 1000 major Hollywood blockbuster feature films as of 2015 as well as on many TV shows,[3][4][5][6][7][8][9][10][11][12][13][14][15][16][17][18][19][20][21][22][23] among them:
- 2012 (film)
- 300 (film)
- 9 (2009 animated film)
- Adventure Time
- Alice in Wonderland (2010 film) 2010 Oscar nominated film
- American Horror Story
- Anonymous (film)
- Avatar (2009 film) 2009 Oscar nominated film
- Avengers: Age of Ultron
- Batman Begins
- Barely Lethal
- Battlestar Galactica
- Black Hawk Down (film) 2001 Oscar nominated film
- Blade: Trinity
- Breaking Bad
- Bunraku
- Captain America: The Winter Soldier
- Clash of the Titans (2010 film)
- Doctor Strange (2016 film)
- Dolphin Tale
- Downton Abbey
- Dragonball Evolution
- Edge of Tomorrow (film)
- Empire (2015 TV series)
- Fantastic Four: Rise of the Silver Surfer
- Final Destination III
- From Dusk till Dawn: The Series
- G.I. Joe: The Rise of Cobra
- Game of Thrones
- Gangs of New York
- Get Smart (film)
- Ghost Rider
- Gothika
- Gulliver's Travels
- Gnomeo & Juliet
- Gravity (film) 2013 Oscar nominated film
- G-Force
- Green Lantern (film)
- Grimm
- Guardians of the Galaxy
- Hancock (film)
- Happy Feet 2006 Oscar nominated film
- Harry Potter and the Order of the Phoenix (film)
- Hellboy 2
- Hell on Wheels
- Hercules (2014 film)
- His Dark Materials: The Golden Compass
- How to Get Away with Murder
- Hugo (film) 2011 Oscar nominated film
- I, Robot
- Independence Day (1996 film) 1996 Oscar nominated film
- Iron Man (2008 film)
- Immortals
- Jumanji 2
- Journey 2: The Mysterious Island
- Journey to the Center of the Earth (2008 theatrical film)
- Kingsman: The Secret Service
- King Kong (2005 film) 2005 Oscar nominated film
- Legion (2010 film)
- London Has Fallen
- Lost
- Maleficent (film)
- Master and Commander 2003 Oscar nominated film
- Minority Report (film)
- Mr. & Mrs. Smith
- Nashville
- NCIS
- NCIS: New Orleans
- Night at the Museum
- Noah (2014 film)
- Oliver Twist
- Orphan Black[24]
- Panic Room
- Poseidon
- Pirates of the Caribbean: Dead Man's Chest
- Prince of Persia: The Sands of Time (film)
- Prometheus (2012 film)
- Resident Evil: Apocalypse
- RBG 2019 Oscar nominated film
- Saw 3D
- Scandal
- Sin City
- Sky Captain and the World of Tomorrow
- Skyfall 2012 Oscar nominated film
- Snakes on a Plane
- Soul Surfer (film)
- Spider-Man 3
- Splice (film)
- Spy
- Spy Kids II
- Star Wars: Episode I – The Phantom Menace
- Sucker Punch (2011 film)
- Superman Returns
- Soul Surfer
- Teen Wolf
- Terminator Salvation
- The Amazing Spider-Man 2
- The Aviator 2004 Oscar nominated film
- The Chronicles of Narnia: The Voyage of the Dawn Treader
- The Curious Case of Benjamin Button (film)
- The Da Vinci Code (film)
- The Day After Tomorrow
- The Day the Earth Stood Still (2008 film)
- The Expendables 2
- The Forbidden Kingdom
- The Halcyon
- The Hunger Games: Catching Fire
- The Hunger Games: Mockingjay – Part 1
- The Hunger Games: Mockingjay – Part 2
- The Illusionist (2006 film)
- The Imaginarium of Doctor Parnassus
- The Last Samurai
- The League of Extraordinary Gentlemen
- The Matrix Reloaded
- The Matrix Revolutions
- The Martian
- The Mechanic (2011 film)
- The Social Network 2010 Oscar nominated film
- The Terminal
- The Twilight Saga: Eclipse
- The Witch
- Thor (film)
- Titanic (1997 film)
- Tropic Thunder
- Twilight (2008 film)
- Underworld: Awakening
- Underworld: Evolution
- Unknown (2011 film)
- Watchmen
- White House Down
- X2 (film)
- X-Men Origins: Wolverine
Version history[edit]
Official name | version | date of release | comments |
---|---|---|---|
Digital Fusion 1.0 | 1.0 | November 1996 | First public Windows release (older versions for DOS are not commercially available) |
Digital Fusion 1.1 | 1.1 | March 1997 | Support for direct hardware playback/preview |
Digital Fusion 2.0 | 2.0 | November 1997 | Added timeline, 16 bit integer color processing, SCSI tape I/O |
Digital Fusion 2.1 | 2.1 | April 1998 | Render queue/batch rendering. |
Digital Fusion 2.5 | 2.5 | December 1998 – 2000 | Network rendering, deep-pixel processing, AE plugin support. |
Digital Fusion 3.0 | 3.0 | October 2000 – 2001 | UI rewritten, added paint capabilities, advanced text tool. |
Digital Fusion 3.1 | 3.1 | January 2002 | 3D particle system (2.5D UI) introduced, added new color corrector. |
Digital Fusion 4.0 | 4.0 | October 2002 – 2004 | eyeonscript (Lua based scripting language), float and HDRI color processing, concatenated transforms, nested flow groups, macro tools, new darker UI, OpenEXR, OpenFX plugins. |
Fusion 5.0 | 5.0 | August 2005 | 3D compositing environment, ASCII save files, 16bit float processing, straight node connections. |
Fusion 5.1 | 5.1 | December 2006 | consoleslave, elbow nodes, multistroke paint. |
Fusion 5.2 | 5.2 | July 2007 | 3D look up tables, fuses (just in time scripted tools), external python scripting, FBX geometry import |
Fusion 5.3 | 5.3 | April 2008 | 64 bit executable |
Fusion 6.0 | 6.0 | June 2009 (preview release) | 3D material shaders, Region of Interest / Domain of Definition, stereo display |
Fusion 6.1 | 6.1 | July 2010 | GPU Supercomputing framework |
Fusion 6.2 | 6.2 | June 2011 | World Position Pass Tools / QuickTime 64 bit support /Linux 64bit / SVG import |
Fusion 6.3 | 6.3 | November 2011 | Additional color tools / New version of Primatte - 5 / Direct support for "KONA 3G - AJA Video Systems" (already existed as plugin from AJA) |
Fusion 6.4 | 6.4 | July 2012 | Connect to AVID, new camera formats, advanced 3D and geometry particles, LPeg scripting, PFTrack lens distortion, DirectX view spanning, Windows 8 compatibility. |
Fusion 7.0 | 7.0 | June 2014 | Animation Indicators, Drag and Drop Layout, User Interface Templates, Learning Environment, Multi Projects/Documents, Connected Node Position and Prediction, Templates, Native Camera Support, Screen Space Ambient Occlusion, 3D Custom Vertex, Alembic Import, Latest FBX Library, Replace Normals 3D, 3D Interactive Splines, 3D Ribbon, UV Render and Super Sampling, 3D Text Bevel Shaper, Dimension – Optical Flow and Stereoscopic Tools, Just-In-time Compiling, Script Development Interface, Linear Light Color/Open Color IO, Roto Onion Skinning |
Fusion 7.5 | 7.5 | November 2014 | Logo redesign, slight UI changes, addition of Free version lacking stereoscopic 3D, network rendering, and third-party plugin support. |
Fusion 8.0 | 8.0 | April 2016 | New Mac version, UI redesign including a new darker background colour, new multi-user licenses. |
Fusion 9.0 | 9.0 | August 2017 | Virtual Reality, Camera Tracking, Planar Tracking, Delta Keyer and Clean Plate, Planar Rotoscoping, Studio Player, New Formats (Support ProRes output for all platforms), GPU Acceleration and over 40 powerful new features. |
Fusion | Integration into DaVinci Resolve 15 | August 2018 | New user interface, Support all plugins for Resolve. |
Fusion 16 | 16.0 | April 2019 | User interface based on DaVinci Resolve 15; Numerous improvements in the stability and productivity of different tools and the program as a whole. |
Fusion 17 | 17.0 | November 2020 | Customizable Templates, Automatically Retime Animations, Sync Audio, Vector Shapes, 27 new GPU accelerated Resolve FX tools, Workflow Personalization. |
Fusion 18 | 18.0 | July 2022 | Custom Poly modifier for creating animatable strokes and masks, New blending modes, Updates to the paint and duplicate tools, Fractional UI scaling, Support for Python 3. |
Fusion 18.5 | 18.5 | April 2023 | Support for importing Universal Scene Description (USD) files and USD Hydra based renderers including Storm, Introduction of the USD toolset for managing USD assets, New multi-merge tool for compositing multiple layers, Support for a native AI-based depth map tool, GPU accelerated Clean Plate and Anaglyph, Support for OpenEXR DWA compression in saver nodes and BMD Film Gen 5 in CineonLog tool. |
Fusion 18.6 | 18.6 | September 2023 | Support for 7 new built-in Resolve FX tools for Relight, color transform, ACES transform, gamut mapping and limiting, chromatic adaption and chromatic aberration removal. Multiple USD Enhancements. New MaterialX tools to load .mtlx files and apply them to objects. |
news camera move
1 |
what is compositing? |
1 |
what is layer base compositing |
|
it’s a process where you
mix different element to make a new element |
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example: talk, ar rahman, medicin |
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2 |
how many type of comositing software are there? |
2 |
what is node base compositng |
|
two |
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3 |
which software is used where? |
3 |
what Is the difference between them |
|
layer base ----node base |
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layer base ..Afx
Tv…..education……..privet…..adv |
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node---film or when the
com is complex |
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4 |
which are the industries using compositing? |
4 |
if already a layer base then why agin a node base for the same
work compositing |
|
broadcast
…film…adv…..web…education |
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5 |
what is fusion |
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it’s a node base
composing software |
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6 |
what is the altenative software of fusion |
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nuke ,infernro,smoke
,fire |
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7 |
job responcible for the compositor |
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to make the screen a feel
that it has been capture by a single click |
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8 |
how does the work comes to the compositor |
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9 |
what is the pipeline of film making and where does the
compositor stands? |
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in post production |
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4:19 PM |
12/5/2017 |
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what are the point to take care while learning fusion |
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1 |
shape |
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2 |
color |
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3 |
flow |
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layer |
node |
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1 |
easy to understand |
1 |
its easy to do complex compsition |
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2 |
its take the base of photoshop |
2 |
it take the base of layer base compositon idea |
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3 |
widely used in broadcast(tv) |
3 |
widely used in film |
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4 |
it takes more space in interface |
4 |
it take less space in intrface |
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5 |
it does not support .obj/.fbx formate |
5 |
it support .obj/.fbx formate |
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( it’s a 3d mesh formate) |
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6 |
particles are flat 2d |
6 |
particles are 3d |
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7 |
3d interface in premature |
7 |
3d interface as similar as the 3d software |
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8 |
time line zoom is limited( can't zoom byond one frame) |
8 |
time line can be zoom to the 1000fraction of a frame |
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so the animation can be
batter controll |
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9 |
z achennl info is missing |
9 |
it present and can be handled |
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(how far the object is from the camera will be find by
z-chennel) |
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10 |
rendring can be done to the composition |
10 |
render can be done to any event |
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2 |
animation |
|
3 |
rendering |
|
4 |
Titling |
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5 |
masking |
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6 |
rotocscoping |
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7 |
tracking |
|
8 |
painting |
|
9 |
3d cpmpositing |
|
10 |
3d particle |
|
11 |
fbx file handling |
|
12 |
3d pass rendering |
|
13 |
color corection |
how to maker the
first compostion |
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what are the properties controlled by the loader |
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i |
position of the footage
in the compositon |
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where |
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ii |
hold frame in first
and the last |
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iii |
trim in and out |
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iv |
reverse the foogate |
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v |
loop out |
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vi |
exchanging the footage
in the location option |
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what are the properties controlled by the loader
import tab |
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1 |
alpha controll |
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2 |
pixcel accept ration |
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what are the properties controlled by the loader
clip list tab |
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1 |
multiple footage input in a single loader |
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how to make the first
compostion |
rotoscop |
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1 |
shift+A |
select all point |
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2 |
shift+O |
close point |
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3 |
shift+d |
draw apaend |
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4 |
shift+c |
click append |
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5 |
shift+S |
smooth the point |
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6 |
shift+L |
linear point |
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7 |
shift+i |
INSERT AND MODIFY |
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8 |
shift+m |
MODIFY |
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9 |
SHIFT+b |
SHAPE BOX |
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10 |
shift+N |
done |
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11 |
shift + K |
show and hide points |
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12 |
shift +H |
show/hide handle |
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13 |
shift+P |
publish point |
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raduce point will reduce unwanted points from the shape by
mainting the shape |
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TIPS AND TRICKS |
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1 |
FUSION ANIMATE THE MASK AUTOMATE,…... CHANGE THE SHAPE WITH TIME |
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2 |
HOLD T to rotate the points from the click point as a center
point |
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3 |
Hold S to scale the points from the click point as a center
point |
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4 |
navigation arrow move |
1 pix movment |
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5 |
shift + navigation move |
10 pix movment |
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6 |
ctrl+ navigation move |
fraction of a pixel move |
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7 |
swich on the double polly and drag to make a portion edge feather |
how to do animation in fusion |
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1 |
[ |
previous frame |
|
2 |
] |
next frame |
|
3 |
ctrl+[ |
start of comp |
|
4 |
ctrl+] |
end of the comp |
|
5 |
shift+[ |
start of time line |
|
6 |
shift+] |
end of timeline |
|
12/13/2017 |
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1 |
F8 |
spline editor |
|
2 |
shift+S |
smooth key |
S |
3 |
shift+L |
linear key |
L |
4 |
alt+ ] |
next key |
|
5 |
alt+ [ |
previous key |
|
hold |
movment of the second clock in a watch |
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linear |
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smooth |
bike move |
Fusion
Self : GetValue("name from link",time/that hold frame in duplicate)
It to be written in 3d text
Expression text box
Node required
1.3d text
Step 1.creat a--- script
self : GetValue("tapan",time/200)
on wright clik on status of text node command box---script--user control--add controll--text---text
Then go for
Animate text and add
In each frame
One
Text
2.Duplicate
Dupicate no ----6/7 as per word
time offset ---200 frame
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